Cask Away Crew

Session 1

Tavern Tolerance

DAY 1 – 2nd, Midsol 5th
The party meet each other in the Cask Away tavern, Faversham. During their afternoon tea, a young, skittish, elven boy enters and attempts to be as incognito as possible. Shortly after, five burly thugs barge in and start a quarrel, enquiring about the boy, who uses their momentary distraction to escape out the back door.

Using the skills at their disposal, including illegal destruction magic and Marven’s quick witted intimidation, the party allow four of the bandits to escape with their lives. In the chaos of the bar room brawl, Marta helps herself to a bread knife.

As thanks, Birin offered them free night and food, and informed them of a local bandit menace, the attacks of which have increased in recent months. There was a vague suggestion that a few of the sailors had seen what appeared to be a relatively new settlement of some kind, north of the city.

He then went around to see if he can get a reward from the local businessmen for ridding them of the bandits.

DAY 2 – 3rd, Midsol 5th
Next morning, the party are rudely awoken by three “commercially equipped” individuals. And although the crew weren’t apprehended for murder or public disturbance, they did not manage to obtain any further information or clarify the situation. Notably, Marta was of particular interest to these three.

Author: Danilo (DM)




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